Domri, Chaos Challenger
+1: Look at the top card of your library, if the revealed card was
a creature or a land, put it in your hand. If it wasn't, you lose 2
life.
-2: Until end of turn, creatures you control get +1/+1 and gain
your choice of haste or trample. If trample is chosen, you lose 2
life.
-6: Until end of turn, creatures you control get +3/+3 and gain
trample. Add 3 mana of any one color.
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