Dark Paladin
by on
Dark Paladin
by on

Dark Paladin

Offering, Reach, Ward {p/c}{p/r}{p/w}, Fusion 2
Whenever an opponent casts an instant or
sorcery, you may discard a card to counter that
spell.
Dark Paladin gains +1/0 for each Dragon all
players control. If no player controls a Dragon,
Dark Paladin has 0/+2.

Love this card?

Support Atem's creations
with a gift of Premium Membership!

Gift

Card Comments