Cyber-Slime
by on
Cyber-Slime
by on

Cyber-Slime

{2}{x} Exoskeleton Harness: Cyber-Slime
adds X to his next attack roll.
{6} Regenerative Repair: If an attack or ability would knock Cyber-Slime out, you
may play this ability. If you do, Cyber-Slime
is unaffected.

Love this card?

Support Bob13185's creations
with a gift of Premium Membership!

Gift

Card Comments