Critical Mass
Exile all creatures you control.
Instants and sorceries you control cost {r} more
to cast and have Rebound. Each time you cast an instant or sorcery,
you may draw a card and play
an additional land that turn. At the beginning
of your next turn's end step, you lose the game.
(If you cast a spell with Rebound from your hand,
exile it as it resolves. At the beginning of your next
upkeep, you may cast that card from exile without
paying its mana cost.)
Card Comments