Colossal Deadmaw
Trample
Unearth {5}{b}{b} (Return this card from your graveyard to the
battlefield. It gains haste. Exile it at the beginning of the next
end step or if it would leave the battlefield. Unearth only as a
sorcery.)
If you feel the graveyard quake, run. If the trees begin to
shake, flee. But if you see it, for your
own sake, sadly, it is too late.
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