Clockwork Arm
by on
Clockwork Arm
by on

Clockwork Arm
Clockwork Arm

Fuse {2} (When you cast this spell, you may cast it
for its fuse cost, if you do, attach it to a creature, it
cannot be unequipped or re-equipped. When equipped creature dies, sacrifice any fused equipment.
)
Equipped creature gets +4/-1 and has first
strike.
Equip {2}

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