Charming, Goodest Boy
When Charming enters, mill five cards, then return an Aura or
Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped
attacks, create a Junk token. (It's an artifact with "Tap,
Sacrifice this artifact: Exile the
top card of your library. You may play that card this turn.
Activate only as a sorcery.")
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