Charmeleon
by on
Charmeleon
by on

Charmeleon

At the start of every turn, give Charmeleon an energy counter ({e}). When it has four energy counters, search your library for a card called Charizard and put it on the field.
{t}{r}, Flamethrower: Deal 3 damage to target creature.
{t}{r}, Fire Spin: Deal 1 damage to each creature
target opponent controls.

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