Charismatic Gearhulk
Trample, indestructible, hexproof
When Charismatic Gearhulk enters the battlefield, put seven 1/1
colorless Thopter artifact creature tokens with flying, and seven
1/1 colorless Servo artifact creature tokens onto the
battlefield.
Prowess (Each time you cast a non-creature spell, this creature
gets +1/+1 until end of turn.)
Other creatures you control get +4/+1 and have trample, hexproof,
and Prowess.
Card Comments