Seize Ground
•CHARGE forward 4 spaces STRIKING all
Opponents in your path with your Shield, dealing
Damage equal to your level. Opponents dealt
Damage by this Ability are Knocked Back with
your
Charge.
-If an Opponent is slammed into a wall with this
Ability they are dealt additional Damage equal to
half your Strength, rounded up, and are
Staggered until the end of this turn.
-You have and ignore Inertia during this A
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