Case of the Phantom Thief
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Case of the Phantom Thief
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Case of the Phantom Thief

Spells you control that target one or more
creatures you don't control cost {1} less to cast.
To solve — You've cast four or more spells this
turn. (If unsolved, solve at the beginning of your
end step.)

Solved — Whenever one or more creatures you
control deal damage to a player or permanent an
opponent controls, you may draw a card.

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