Canaith Mandolin
Playing without being attuned: DC 15 Wisdom saving throw or take
2d4 psychic damage. 1 Action to cast one of its spells. Once a
spell has bin cast it can't be cast again until the next dawn. Use
your spellcasting ability and spell save DC. Targets have
disadvantage on charm saving throws, both for mandolin spells and
when used as a spellcasting focus.
Spells: Fly, invisibility, levitate, protection from evil and good,
cure wounds (3rd level), dispel magic, protection from energy
(lightning).
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