Burning Hands
A thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-ft
cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save,
or half as much damage on a successful one.
The fire ignites any flammable Objects in the
area that aren't being worn or carried. When
cast using a spell slot of 2nd lvl+, damage
increases by 1d6 for each level above 1st.
Casting Time: 1 action Range: Self (15-ft cone)
Components: V, S Duration:
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