Breath Weapon: Fire
When you take the Attack action on your turn,
you can replace one of your attacks with an exhalation of magical
energy in a 30-foot line
that is 5 feet wide. Each creature in that area
must make a DC 17 Dexterity saving throw. On
a failed save, the creature takes 3d10 fire damage.
On a successful save, it takes half as much
damage.
You can use your Breath Weapon 5 times, and
you regain all expended uses when you finish a
long rest.
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