Billy the Kid, Thunderer
First strike, reach
Whenever you commit a crime, choose one that hasn't been chosen
this turn —
• Put a +1/+1 counter on Billy the Kid.
• You may attach an Equipment you control to Billy
the Kid. If you don't, create a tapped Treasure token.
Noble Phantasm — {4}{r}, {ut}: Billy the Kid deals damage equal to
its power to up to three targets. (You may activate only one
Noble Phantasm ability each game.)
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