Batman, Dark Knight
Flash, Vigilance,
Whenever Batman, Dark Knight enters the battlefield, counter target
instant or sorcery
spell. Batman, Dark Knight gets +X/+0 and
gains haste until end of turn, where X is the countered spells mana
cost.
Armour 1 (This creature enters the battlefield with
one armour counter on it. Whenever it gets damage
and is destroyed, regenerate this creature and remove
the counter instead. The next time this creature gets
damage and is destroyed, it leaves play).
Card Comments