Balin's Hut
When Balin's Hut enters the battlefield, put a {e} counter on
it.
{t}: Add {b} or put a {e} counter on Balin's Hut.
When Balin's Hut has 10 or more {e} counters on
it, you may exile it. If you do, destroy all
creatures. Then, return the creatures destroyed
this way onto the battlefield under your control.
They gain haste until end of turn.
Card Comments