Azumarill
You may sacrifice a creature named Marill rather than pay
this spells mana costs.
Absorb 2.
Protection from nonartifact Dragons.
Whenever Azumarill deals damage to a permanent or player, it deals
that much damage plus 2 to that permanent or player instead.
{1}: Azumarill gets +3/-3 until end of turn.
{u}, {t}: Azumarill deals damage equal to half of
its power rounded down, to target
creature.
Card Comments