Assassin-101(C)
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Assassin-101(C)
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Assassin-101(C)

After you cast a spell, Assassin-101(C) gains
flying until the end of turn.
When Assassin-101(C) enters the battlefield, you
may draw two cards, then discard two cards.
Hotdrop—If you cast another spell this turn, you
may draw two cards, then discard one card
instead.

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