Artificer's Pin
by on
Artificer's Pin
by on

Artificer's Pin

The first time each turn equipped creature becomes tapped, add one mana of any color. Until end of turn, you don't lose this mana
as steps and phases end. Spend this mana
only to cast Equipment spells or to activate abilities of an Equipment you control.
Equip—Tap another untapped Equipment
you control

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