Artemis Fowl II
by on
Artemis Fowl II
by on

Artemis Fowl II

Artemis Fowl II enters the battlefield with 3 evil counters on him. at the beginning of each
upkeep, remove 1 evil counter from him
{u}{b},{t}, pay X life: draw X cards. activate this
ability only if artemis has 1 or more evil counters
{w}{g},{t}: put two +1/+1 counters on target
creature. activate this ablity only if there are no
evil counters on Artemis Fowl II

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