Artemis Fowl II
Artemis Fowl II enters the battlefield with 3 evil counters on him.
at the beginning of each
upkeep, remove 1 evil counter from him
{u}{b},{t}, pay X life: draw X cards. activate this
ability only if artemis has 1 or more evil counters
{w}{g},{t}: put two +1/+1 counters on target
creature. activate this ablity only if there are no
evil counters on Artemis Fowl II
Card Comments