Amryl's Revolver
Whenever equipped creature attacks roll a d6.
• 1: defending player gains two life.
• 2: tap target creature an opponent controls.
• 3: equiped creature gains +2/+1 until end of turn.
{bull} 4: create a 1/1 green saproling creature token.
{bull} 5: deal 2 damage to target creature defending player
controls.
{bull} 6: exile target creature defending player controls, return
that creature to the battlefield under its owner’s control at the
beginning of the next end step.
Equip {2}
Card Comments