AfroKa the Hybrid
Trample, Hexproof
When AfroKa enters the battlefield, draw a card.
If you draw a creature, put a +3/+3 counter on it.
When a AfroKa dies, exile 4 of your opponents
best cards into your hand and equal the number
of mana into those cards with your mana.
"All best parts of arthropods put together is bad news
on any day"
Card Comments