Aetherbane Dragon
Flying, Slip (At the end of any phase, if this creature is
tapped, exile it. Return it to the battlefield under owners control
at the start of your next turn)
When Aetherbane Dragon enters the battlefield, destroy all
enchantments. Put a +1/+1 counter on this creature for each
enchantment destroyed this way.
+1/+1 counters remain on this creature in exile.
Card Comments