Absorb elements
1 Reaction, which you take when you take acid,
cold, fire, lightning, or thunder damage
Resistance to triggering damage type until start
of your next turn. Also, first hit with a melee
attack on next turn, extra 1d6 damage of
triggering type, spell ends.
At higher level
When you cast this spell using a spell slot of
2nd level or higher, damage increases by 1d6
for each slot
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